PHP面向对象程序设计组合模式与装饰模式详解

本文实例讲述了PHP面向对象程序设计组合模式与装饰模式。分享给大家供大家参考,具体如下:

组合模式

定义:组合模式定义了一个单根继承体系,使具有截然不同职责的集合可以并肩工作。

一个军队的案例,

军队整合成员,输出火力

units,$unit );
}
function bombardStrength() { // 火力
$ret = 0;
foreach( $this->units as $unit ) {
$ret += $unit->bombardStrength();
}
return $ret;
}
}
$unit1 = new Archer();
$unit2 = new LaserCannonUnit();
$army = new Army();
$army->addUnit( $unit1 );
$army->addUnit( $unit2 );
print $army->bombardStrength(); // 输出火力
?>

output:
48
军队进一步整合其他军队

units,$unit );
}
function addArmy( Army $army ) {
array_push( $this->armies,$army );
}
function bombardStrength() {
$ret = 0;
foreach( $this->units as $unit ) {
$ret += $unit->bombardStrength();
}
foreach( $this->armies as $army ) {
$ret += $army->bombardStrength();
}
return $ret;
}
}
$unit1 = new Archer();
$unit2 = new LaserCannonUnit();
$army = new Army();
$army->addUnit( $unit1 );
$army->addUnit( $unit2 );
print $army->bombardStrength();
print "\n";
$army2 = clone $army; // 克隆军队
$army->addArmy( $army2 );
print $army->bombardStrength();
print "\n";
?>

output:
48
96

更好的方式,支持新增,移除等等其他功能。

units,true ) ) { // $this用于调用正常的属性或方法,self调用静态的方法,属性或者常量
return;
}
$this->units[] = $unit;
}
function removeUnit( Unit $unit ) {
// >= php 5.3
$this->units = array_udiff( $this->units,array( $unit ),function( $a,$b ) { return ($a === $b)?0:1; } );
// < php 5.3 // $this->units = array_udiff( $this->units,// create_function( '$a,$b','return ($a === $b)?0:1;' ) );
// 对象数组,create_function,创建函数
}
function bombardStrength() {
$ret = 0;
foreach( $this->units as $unit ) {
$ret += $unit->bombardStrength();
}
return $ret;
}
}
// quick example classes
class Tank extends Unit { // 坦克
function addUnit( Unit $unit ) {}
function removeUnit( Unit $unit ) {}
function bombardStrength() {
return 4;
}
}
class Soldier extends Unit { // 士兵
function addUnit( Unit $unit ) {}
function removeUnit( Unit $unit ) {}
function bombardStrength() {
return 8;
}
}
$tank = new Tank();
$tank2 = new Tank();
$soldier = new Soldier();
$army = new Army();
$army->addUnit( $soldier );
$army->addUnit( $tank );
$army->addUnit( $tank2 );
print_r( $army );
print $army->bombardStrength()."\n";
$army->removeUnit( $soldier );
print_r( $army );
print $army->bombardStrength()."\n";
?>

output:

Array
(
[0] => Soldier Object
(
)
[1] => Tank Object
(
)
[2] => Tank Object
(
)
)
)
16
Army Object
(
[units:Army:private] => Array
(
[1] => Tank Object
(
)
[2] => Tank Object
(
)
)
)
8

添加异常处理

units[] = $unit;
}
function removeUnit( Unit $unit ) {
// >= php 5.3
//$this->units = array_udiff( $this->units,// function( $a,$b ) { return ($a === $b)?0:1; } );
// < php 5.3 $this->units = array_udiff( $this->units,create_function( '$a,'return ($a === $b)?0:1;' ) );
}
function bombardStrength() {
$ret = 0;
foreach( $this->units as $unit ) {
$ret += $unit->bombardStrength();
}
return $ret;
}
}
class UnitException extends Exception {}
class Archer extends Unit {
function addUnit( Unit $unit ) {
throw new UnitException( get_class($this)." is a leaf" );
}
function removeUnit( Unit $unit ) {
throw new UnitException( get_class($this)." is a leaf" );
}
function bombardStrength() {
return 4;
}
}
$archer = new Archer();
$archer2 = new Archer();
$archer->addUnit( $archer2 );
?>

output:

Fatal error: Uncaught exception 'UnitException' with message 'Archer is a leaf'

点评:组合模式中的一切类都共享同一个父类型,可以轻松地在设计中添加新的组合对象或局部对象,而无需大范围地修改代码。

最终的效果,逐步优化(完美):

units as $unit ) { $ret += $unit->bombardStrength(); } return $ret; } } // create an army $main_army = new Army(); // add some units $main_army->addUnit( new Archer() ); $main_army->addUnit( new LaserCannonUnit() ); // create a new army $sub_army = new Army(); // add some units $sub_army->addUnit( new Archer() ); $sub_army->addUnit( new Archer() ); $sub_army->addUnit( new Archer() ); // add the second army to the first $main_army->addUnit( $sub_army ); // all the calculations handled behind the scenes print "attacking with strength: {$main_army->bombardStrength()}\n"; ?>

output:

attacking with strength: 60

更牛逼的组合处理,

units;
}
function removeUnit( Unit $unit ) {
// >= php 5.3
//$this->units = array_udiff( $this->units,'return ($a === $b)?0:1;' ) );
}
function addUnit( Unit $unit ) {
if ( in_array( $unit,true ) ) {
return;
}
$this->units[] = $unit;
}
}
class Army extends CompositeUnit {
function bombardStrength() {
$ret = 0;
foreach( $this->units as $unit ) {
$ret += $unit->bombardStrength();
}
return $ret;
}
}
class Archer extends Unit {
function bombardStrength() {
return 4;
}
}
class LaserCannonUnit extends Unit {
function bombardStrength() {
return 44;
}
}
class UnitScript {
static function joinExisting( Unit $newUnit,Unit $occupyingUnit ) { // 静态方法,直接通过类名来使用
$comp;
if ( ! is_null( $comp = $occupyingUnit->getComposite() ) ) { // 军队合并处理
$comp->addUnit( $newUnit );
} else { // 士兵合并处理
$comp = new Army();
$comp->addUnit( $occupyingUnit );
$comp->addUnit( $newUnit );
}
return $comp;
}
}
$army1 = new Army();
$army1->addUnit( new Archer() );
$army1->addUnit( new Archer() );
$army2 = new Army();
$army2->addUnit( new Archer() );
$army2->addUnit( new Archer() );
$army2->addUnit( new LaserCannonUnit() );
$composite = UnitScript::joinExisting( $army2,$army1 );
print_r( $composite );
?>

output:

Array
(
[0] => Archer Object
(
)
[1] => Archer Object
(
)
[2] => Army Object
(
[units:CompositeUnit:private] => Array
(
[0] => Archer Object
(
)
[1] => Archer Object
(
)
[2] => LaserCannonUnit Object
(
)
)
)
)
)

点评:Unit 基础,CompositeUnit复合中实现add与remove。军队继承Composite,射手继承Archer。这样射手中就不会有多余的add与remove方法了。

装饰模式

装饰模式帮助我们改变具体组件的功能。

看例子

wealthfactor;
}
}
class DiamondPlains extends Plains { // 钻石地段
function getWealthFactor() {
return parent::getWealthFactor() + 2;
}
}
class PollutedPlains extends Plains { // 污染地段
function getWealthFactor() {
return parent::getWealthFactor() - 4;
}
}
$tile = new PollutedPlains();
print $tile->getWealthFactor();
?>

output:
-2

点评:不具有灵活性,我们不能同时获得钻石与被污染的土地的资金情况。

装饰模式使用组合和委托而不是只使用继承来解决功能变化的问题。

看例子:

wealthfactor;
}
}
abstract class TileDecorator extends Tile { // 装饰
protected $tile;
function __construct( Tile $tile ) {
$this->tile = $tile;
}
}
class DiamondDecorator extends TileDecorator { // 钻石装饰
function getWealthFactor() {
return $this->tile->getWealthFactor()+2;
}
}
class PollutionDecorator extends TileDecorator { // 污染装饰
function getWealthFactor() {
return $this->tile->getWealthFactor()-4;
}
}
$tile = new Plains();
print $tile->getWealthFactor(); // 2
$tile = new DiamondDecorator( new Plains() );
print $tile->getWealthFactor(); // 4
$tile = new PollutionDecorator(
new DiamondDecorator( new Plains() ));
print $tile->getWealthFactor(); // 0
?>

output:
2
4
0

点评:这个模型具有扩展性。我们不需要创建DiamondPollutionPlains对象就可以构建一个钻石被污染的对象。

dawei

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